HOW TO PLAY
Clear stages.
Climb the board.
Everything the arcade does, and how the board works. The numbers below are live.
- 01 Connect A Solana wallet, or open Webcade in Telegram. Playing is free either way.
- 02 Play Any cabinet on the floor. Everyone gets the same number of plays a day.
- 03 Clear stages One point per stage cleared, counting your best run on each cabinet.
- 04 Climb the board Every cabinet adds into one daily score. Breadth beats depth.
- 05 Take the day At midnight UTC the board resets and the day’s top three are final.
Nothing is drawn and nothing is random. Score decides rank, and the board is on the leaderboard page for anyone to check.
One place per person per day. Wallets that share a connection count as one player — the highest of them takes the place and the others pass to the next rank. Two real people on one network? Play through Telegram and each of you counts separately.
Already won a ticket? The boards no longer pay, but tickets issued while they did are still yours. They are in the Prize Room, redeemed by the wallet that owns them.
HOW THE BOARD WORKS
One board for the whole arcade, not one per machine. Every cabinet you clear a stage on adds into the same daily score, and the board resets at midnight UTC.
Breadth beats depth. Clear ten stages on one cabinet and you score ten. Clear two stages on six cabinets and you score twelve, and you win. The board rewards touring the arcade rather than grinding whichever machine suits you best.
Playing costs nothing, however many people turn up. There is no pot, no entry fee and nothing riding on a run except the place it takes on the board.
PLAYING ON A SEEKER
A Seeker mints one Genesis Token per device. Verify yours and you get five extra qualifying plays every day, and one entry into Seeker-only promotions — one per device, not one per wallet.
The credential is read off the chain from the wallet you connect; nothing is taken on trust from your browser. A device stays linked to one player, so passing the token around a group chat verifies nobody.
IS IT FAIR?
The server picks the random seed for your run before you start, so nobody can restart until they get a board they like. Your inputs are recorded, and the server replays the whole run itself to check the result it was told.
There is no draw to be fair about — the highest scores rank highest, and a wallet cannot buy a better place. Extra wallets gain nothing: one player takes one place per cabinet however many they open.
Duels
Head-to-head on a shared seed: both players get the identical board, and the higher score wins. Duels are free and unlimited — they do not touch your daily plays, and they pay nothing. The winner takes the bragging rights, the XP, and the rivalry.
Every duel also moves a rating. Beating somebody far above you is worth a great deal and beating somebody far below you is worth almost nothing, so a rating says who you have beaten rather than just how often you have won — and it cannot be farmed by picking on the bottom of the board. Only duels where both players posted a run the server could replay are rated: a run that does not verify still loses the duel, but it is not evidence of anything, so it moves no rating. The standings are on the duels page.
Your record and your rating count different things. The record counts every settled duel; the rating counts only the verified ones. They are not meant to add up.
Crews
A crew is a team. Every stage anyone in it clears this season adds to one team score, so a crew climbs the team board by everybody playing rather than by one person carrying it. Join with an invite code, or add the bot to a Telegram group and that group gets a crew of its own — though being in the chat does not put you in the crew. Joining does.
Crew wars. A captain challenges another crew to one cabinet for one day. Each side is scored on its best five verified runs, so a war is not a headcount and a crew of six can take one from a crew of fifty. Wars are ranked by rating rather than by wins, for the same reason duels are: beating a much weaker crew is worth almost nothing.
Spare a play. Out of plays? Put your hand up and a crewmate can spend one of their own on you. It costs them the play — nothing is created — and there is a daily cap on both giving and receiving.
A gifted play is not ranked on the daily board. It is for practice and for crew wars. Your own allowance is what counts on the board, and it is capped per wallet so that the board cannot be topped by collecting other people’s plays.
Crews are status only. No crew, war or gift has ever paid a token.
Controls
On a phone: a thumbstick and an action button appear under the cabinet. The stick has no target to miss — touch anywhere in the control band and it appears under your thumb. Prefer the old four-way pad? The audio button in the corner swaps between them, and the cabinet remembers which you chose.
Three cabinets do it their own way. SALVO and FUSION take their input on the screen itself — tap where you want to intercept, swipe to slide the tiles. DRIFT lets you turn and thrust at the same time, which is the only way to fly it. And ZIGGURAT’s pyramid is drawn on the diagonal: with the stick you push toward the cube you want, and with the pad the hops are diagonal, so up goes up-right.
On a desktop: arrow keys or WASD, with space for the action button. Every cabinet prints its own controls under the marquee before you start.
Webcade is a free game. Playing pays nothing, and nothing you do here wins money or anything that can be exchanged for it.